#pragma once
#include "logic/DWorld.h"

using namespace DeepClasses;

class GameEngine
{
public:
	GameEngine(void);
	virtual ~GameEngine(void);

	int Init();
	int Deinit();

	int MainCycle();

	int OnKeyDown(int keyCode);
	int OnKeyUp(int keyCode);

	int OnLMBDown();
	int OnLMBUp();

	int OnRMBDown();
	int OnRMBUp();

	DWorld m_world;

};

